Religion and the game's map were also touched upon, with Laycock stating that Korea was included in the map for aesthetic purposes only, and folks shouldn't "read too much into that," for the time being.
We will wait and see how multiplayer goes and then adjust and balance it from what we observe, but we have had immense feedback so far on the balancing, and we will keep critiquing in an effort to reach perfection." the clan competition in particular has the potential to be absolutely massive. "Multiplayer has definitely been a focus, and we hope people play it, and live it. We actually have so many new features that it is hard for us to explain the amount of new stuff in the multiplayer because of its wide range.
We have new features like cooperative multiplayer campaign, we've got the avatar progress map, the clan competition, the head-to-head campaign, plus the standard 1 v 1, 2 v 2, 3 v 3, 4 v 4 for the land and naval battles.
"I have said it before, that saying Shogun 2’s multiplayer is extensive is like saying Neptune is far away. "The multiplayer is absolutely massive," he said. Speaking in an interview with Armchair General, Laycock said a lot of effort was put into the multiplayer in Shogun 2. Total War: Shogun 2's senior community manager, Craig Laycock, has offered up some nice details on the game, especially pertaining to the game's multiplayer, map and modding possibilities.